PLAY NEW STORIES
Since the early days of video games, the story universes of games have had strong genre ties to fantasy, sci-fi, sports and warfare. But games tell other stories too, and lots of games are currently exploring new stories and different themes. Internationally, the small, poetic interactive story, Florence, has gained enormous success, and locally a game like Cosmic Top Secret has demonstrated how to play an auto-biographical story of finding out your parents used to be spies.
In the history of game design there has always been a struggle in combining good gameplay with a compelling narrative and balancing interaction with imagination and storytelling. In PLAY2019 we will explore stories beyond the expected in games, and we will look into the limits and the craftsmanship of narrative design. 

Further information

The PLAY seminars 
This seminar is the 15th annual PLAY seminar discussing the forefront of game development and gaming culture. It is organized by Creative Europe Denmark, DFI Spilordningen and DADIU.

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